December 7, 2022
Tree Identification Simulation in Tanzania
Tagged: 3DBear, Immersive technology, 360, virtual learning experience, CTE
Share
Choosing the targeted equipment for a snow-shoe hike.
Practising interaction with the customer in VR.
The “Aktiivisuutta kehitysvammaisen arkeen” project (Activities for The Everyday Life of the Disabled) created a game that offers a virtual visit to the home of a disabled person. The game gives you the opportunity to peek into a private home in a communal group home and get tips on what to do with a severely disabled person.