New Augmented Reality Bundle Engages Students
Tagged: education, ELA, AR in education, Press release, innovation space, game-based learning
Game based E- Learning helps in
- Deeper Classroom engagement and interaction
- Understanding about abstract & difficult concepts
- Discover and learn
- Objects modeling
- Can work with the help of Android and iOS phones
So why not teach your students skills that last a lifetime.
Tagged: Augmented reality, 3DBear, AR in education, Immersive technology, GBL, game-based learning
Building a virtual museum with 3DBear
Tagged: 21st century skills, AR in education, learning, innovation space, Lake Forest Country Day School, museum
Spotlight: CRADLE OF AVIATION MUSEUM
The Cradle of Aviation Museum in Garden City, New York, is a world class STEAM (science, technology, engineering, arts and maths) destination 30 minutes from New York City. It features an ever expanding exhibit collection and education programs, engaging all ages in the exploration of our aerospace heritage from the first flight over Long Island in 1909, through the Apollo space missions, to current technological advances in aviation and space. The Cradle inspires, motivates, and stimulates our youth to be the next generation of aerospace scientists and engineers.
Tagged: Augmented reality, 3DBear, New York, AR in education, student engagement, Cradle, Museums, Space, Aviation
In the past, students have been able to only see and observe what others have done in augmented reality, but haven’t really been able to create and design themselves. Now, they have capabilities similar to famous directors as Steven Spielberg or George Lucas. Why hasn’t this been done before? The reason is: the underlying technology enabling these pedagogical benefits is only two years old.
Tagged: AR, Augmented reality, Edtech, Finland, 3DBear, education, ELA, AR in education, 21st century learning skills
Today we, students in English school Helsinki, worked collaboratively with a school in US, Oregon Middle school, to create a colony on Mars using 3DBear AR application. After arriving at Valimotie, we formed groups of 4-6. We spent time getting familiar with the 3DBear AR. 3DBear AR is an innovative learning application that allows users to build Augmented Reality scenes using virtual 3D models and their surroundings. It adaptably allows educators to teach various content in any grade level and any subject using Augmented Reality, 3D-printing and 21st century skills.

After getting familiar with the app we called the Oregon Middle School. We were given a copy sheet about Mars. After working on the copy sheet we shared our answers with the students of Oregon Middle school. Then we researched about Mars on iPads.

We started creating our own colonies on Mars using 3DBear AR.

At the end of the session we shared our Mars colonies that we’d
been working on, with the students from Oregon Middle school.

We ended up telling about the things we like. The students from Oregon Middle school liked many same things as us.
It was amazing working and sharing our Mars colonies with the students from Oregon Middle school. This was also an amazing opportunity to work with another school.

Thank you Oregon Middle school! This was really fun!
Our teacher Leena Liimatainen comments: It is thrilling to see pupils meet with children from the other side of the globe. They started instantly solving problems that starting a settlement on Mars would bring and creating fantastic solutions for them. We witnessed active group work and communication both in the groups and with our partner Oregon MS on Long Island. This is how it feels to hold future in your hands!
Anni and Zixin from English School, Helsinki
Tagged: AR in education, learning