In the past, students have been able to only see and observe what others have done in augmented reality, but haven’t really been able to create and design themselves. Now, they have capabilities similar to famous directors as Steven Spielberg or George Lucas. Why hasn’t this been done before? The reason is: the underlying technology enabling these pedagogical benefits is only two years old.
With AR, VR and 3D printing, our digital world is becoming more 3-dimensional. There’s no doubt that educational institutions need to be on top of this change among others: technology skills are going to be even more relevant in the future.