With new advances in augmented reality (AR) and virtual reality (VR), technology is transforming the training industry at an accelerated pace. Education needs to take place for both instructional designers and learning leaders to understand the economics involved and the potential value for learners and the business.
World-class pedagogy + technology with affordable prices
We choose best technologies (VR, AR, 3D scanning, 360-photos, 3D-printing) based on your need.
Tailor-made pedagogic content for your corporate courses.
Professional development to ensure transfer of competences to your staff (“teach to fish, not give fish”)
Workshops for trainers to train usage with employees
We design & build immersive spaces, portable AR labs
Look around the factory and diagnose the problems:
Demonstrate how you would fix the issues.
Gamified Assessment provides motivation and feedback to student, and data to the LMS.
“when there's no need to build scale models and students can design them virtually, you get 10% more time for learning sessions and you end up saving thousands per course."
Teppo Vahteristo, KEUDA Vocational school, Finland
Experience: 3DBear has implemented hundreds of immersive classrooms. 3DBear’s software has been used in 9000 classrooms in 47 countries.
Ease of use: Biggest impact on teacher adoption is easiness of use. We make sure your employees are comfortable with the technology & pedagogy.
Utilization of all 3D-technologies: AR, VR, 360-photos, access to millions of 3D Objects, scanning and 3D-printing to vary activities, keep employees engaged, use the best technology for the task.
Content management: You are given the tools to modify and add tasks and assessments, not just passively utilize content created by others.
Support and implementation: Three points of contact for implementation: 1) first experience made immensely easy and meaningful 2) PD provide for a meaningful context on applying immersive tech to CTE 3) interactive materials for just in time answers to questions
3DBear Pedagogy: Based on Finnish educational practices; students learn by doing, build on their successes, learn to monitor their progress, and take control of their own learning.