3DBear is an app for educators that lets students bring abstract concepts to life with the help of AR objects, pictures and videos in real-life environments. It is one of the most engaging digital storytelling tools for schools. Read more about its benefits and use cases below.

Digital storytelling

Augmented Reality helps students to reinforce their ideas visually and explain abstract concepts in a more concrete manner. It improves digital literacy and empowers different learning types. Also kinesthetic and visual learners thrive. Read why Fatih thinks 3DBear is a powerful digital storytelling tool. Read more.

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Student engagement

Using 3DBear is fun and students are deeply engaged when creating AR stories with the app. Hear Susan’s experiences from teaching English, Social Studies and Science with 3DBear. Read more.

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Creative problem solving

Visual creation with 3DBear’s thousands of AR objects enhance students’ creative storytelling and problem solving in real life environments. Creating and presenting stories require analyzing and synthesizing information into a consistent whole.

Read how students redesigned a subway station. Read more.

Find Jennifer Williams’ digital storytelling ideas for the classroom. Read more.

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Just download the app and give it a go!

  • You only need a smartphone or tablet
  • Designing a scene takes less than a minute
  • You get instant access to our library of lessons
  • Empowers visual and kinesthetic learners
  • Creation is the highest form of learning
  • Students are deeply engaged
  • Meets preK and K-12 standards
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SUSAN SCLAFANI, Librarian at Oregon Middle School, Medford, NY.

"For three hours to keep middle school students focused is quite impressive. A wonderful learning experience for my students. They were so excited and engaged!"

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"3DBear allows our students to be the masters of their own digital universe."

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MARIALICE CURRAN, Founder, Executive Director, Digital Citizenship Institute

“What I really like about 3DBear is the opportunity to add layers of opportunities for all learners to be content creators, to solve real problems in local, global, and digital communities through augmented reality.”

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"Students could reenact historical scenes in the social studies classroom or tell a story based on a book they’ve read."

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