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3DBear webinaarit

Integrate Art into Academics using Augmented Reality

Tuesday, May 12th 2020, 8:00PM Eastern/ 7:00PM Central Time

 
Led by Natalie McKalip

Every young child knows they are an artist, and they use art to make sense of the world. We all use art to discover and create ingenious ways to problem-solve, integrate principles, and present information. Incorporating art into academics is about utilizing both the analytical and creative thought processes to develop sophisticated thinkers.

With Augmented Reality we can ignite the artist in ALL of our students.

Augmented Reality apps like 3DBear provide teachers a straightforward way to incorporated art into every-day projects to help students develop their thinking processes and foundational skills across all content areas.

In this session, Natalie McKalip will lead us through the hows and whys of integrating art into curriculum, including projects that you can try with your students tomorrow. Please come prepared with questions along with your own examples, as there will be ample time to interact with Natalie and with each other. Natalie will be using 3DBear to showcase how students can create using Augmented Reality.

You can register for this webinar below.

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Natalie McKalip has taught for 32 years in pre-school, elementary school, middle school, and high school, and has also served as a Library Director. She is currently in her fourth year of teaching at Longellow Elementary in Muncie, Indiana. Technology is integrated into her art classes using a digital curriculum, augmented reality, and Google drawings. She also teaches technology using Bloxels and 3DBear for an afterschool program. Natalie collaborates with educators around the world through her PLN and is active on Pinterest, including her African American Art & Artist page.

 

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STEM Challenges that Motivate Students

Wednesday, June 3rd 2020, 2:00PM Eastern/ 1:00PM Central Time

 
Led by Eika Johnson

How do you get kids really excited about science? Can we tap into their natural curiosity about their surroundings and their built-in drive to create and show off?

In this session, we will explore ways that students can be motivated to explore and use design thinking and problem solving techniques to complete STEM challenges. We will look at 3 STEM challenges, one using building bricks, one using computer aided design, and another using 3DBear and Augmented Reality. All 3 challenges can be adapted for varying grade levels but are ideal for the grades 4-8.

You can register for this webinar below.

Eika-Johnson

Eika Johnson is a STEM/Makerspace instructor at the STEAM Academy in Dallas, Texas. Eika has been an educator for 25 years having taught all areas of K-12 STEM. Eika enjoys challenging her students and creating opportunities for them to become immersed in STEM. She is an Ambassador for 3DBear and enjoys AR/VR learning and teaching. Eika serves on the DFW Regional Leadership Team for the Texas Girls Collaborative Project and volunteers for Black Girls Code. Eika also works with the Upward Bound Program at The University of North Texas at Dallas to prepare 1st generation students to become college ready. She is the mother of 4 children: Bailee 19, Wesley 16, Ashlee 15 and Teryn 10.

 

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