How do you give students hands-on activities that allow them to learn and demonstrate competence when they do not have the same access to labs, workplaces, or materials that they had pre-covid?
CTE is traditionally hands on; students learn professions and trades through solving problems and performing the types of tasks that practitioners perform in those fields.
Augmented Reality and Virtual Reality can not only be valid substitutes, they can provide extra practice, invaluable feedback, and occupational simulations that are just not practical in the real world.
That’s where 3DBear comes in.
For your teachersProfessional development, training, and coaching
For your studentsLearning content and activities
Contact 3DBear and be up and running in no time.
World-class pedagogy + technology with affordable prices
We choose best technologies (VR, AR, 3D scanning, 360 photos, 3D printing) based on your need.
Tailor-made pedagogic content for your CTE courses.
Professional development to ensure transfer of competences to your staff (“teach to fish, not give fish”)
Workshops for teachers to train usage with students
We design & build immersive spaces, portable AR labs
Look around the factory and diagnose the problems:
Demonstrate how you would fix the issues.
Gamified Assessment provides motivation and feedback to student, and data to the LMS.
“when there's no need to build scale models and students can design them virtually, you get 10% more time for learning sessions and you end up saving thousands per course."
Teppo Vahteristo, KEUDA Vocational school, Finland
Experience: 3DBear has implemented hundreds of immersive classrooms for CTE.
Ease of use: Biggest impact on teacher adoption is easiness of use. We make sure your teachers are prepared and comfortable with the technology & pedagogy.
Utilization of all 3D-technologies: AR, VR, 360-photos, access to millions of 3D Objects, scanning and 3D-printing to vary activities, keep students engaged, use the best technology for the task.
Teacher-controlled content: Teachers are given the tools to add their own immersive tasks and assessments for the students, not just passively utilize content created by others. 3DBear turns teachers and students into creators.
Support and implementation: Three points of contact for implementation: 1) first experience made immensely easy and meaningful 2) PD provide for a meaningful context on applying immersive tech to CTE 3) interactive materials for just in time answers to questions