Immersive learning solutions, such as AR and VR, have the potential to save money, increase efficiency, and intensify motivation. In this interview Santeri Suominen, the curator of the Helsinki XR Center and chair of the Finnish VR Association FIVR, discusses how we can make that happen, what pitfalls we need to avoid, and how to integrate the technology with world-class instruction.
The Cradle of Aviation Museum in Garden City, New York, is a world class STEAM (science, technology, engineering, arts and maths) destination 30 minutes from New York City. It features an ever expanding exhibit collection and education programs, engaging all ages in the exploration of our aerospace heritage from the first flight over Long Island in 1909, through the Apollo space missions, to current technological advances in aviation and space. The Cradle inspires, motivates, and stimulates our youth to be the next generation of aerospace scientists and engineers.
Credit to Tracy Mercier, the post was originally published on www.vr2ltch.com on July 31, 2019.
In the past, students have been able to only see and observe what others have done in augmented reality, but haven’t really been able to create and design themselves. Now, they have capabilities similar to famous directors as Steven Spielberg or George Lucas. Why hasn’t this been done before? The reason is: the underlying technology enabling these pedagogical benefits is only two years old.