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August 16, 2020

New Augmented Reality Bundle Engages Students

CleverBooks 3DB1

CleverBooks and 3DBear announce a new back to school bundle

June 29, 2020

Game based E-Learning in the Classroom with 3DBear by Monica Joshi

Game based E- Learning helps in

  • Deeper Classroom engagement and interaction
  • Understanding about abstract & difficult concepts
  • Discover and learn
  • Objects modeling
  • Can work with the help of Android and iOS phones

So why not teach your students skills that last a lifetime. 

April 24, 2020

3DBear Joins Google for Education Integrated Solutions Initiative

PRESS RELEASE, PUBLISHABLE April 24, 11:00 EET

March 24, 2020

Immersive tech in education Feat. Santeri Suominen

Immersive learning solutions, such as AR and VR, have the potential to save money, increase efficiency, and intensify motivation. In this interview Santeri Suominen, the curator of the Helsinki XR Center and chair of the Finnish VR Association FIVR, discusses how we can make that happen, what pitfalls we need to avoid, and how to integrate the technology with world-class instruction.

March 16, 2020

Finnish edtech companies unite

Press release
embargo 16th March, 2020, 16:00

September 19, 2019

Building a virtual museum with 3DBear