The “Aktiivisuutta kehitysvammaisen arkeen” project (Activities for The Everyday Life of the Disabled) created a game that offers a virtual visit to the home of a disabled person. The game gives you the opportunity to peek into a private home in a communal group home and get tips on what to do with a severely disabled person.
New Augmented Reality Bundle Engages Students
CleverBooks and 3DBear announce a new back to school bundle
Tagged: education, ELA, AR in education, Press release, innovation space, game-based learning
Game based E- Learning helps in
- Deeper Classroom engagement and interaction
- Understanding about abstract & difficult concepts
- Discover and learn
- Objects modeling
- Can work with the help of Android and iOS phones
So why not teach your students skills that last a lifetime.
Tagged: Augmented reality, 3DBear, AR in education, Immersive technology, GBL, game-based learning
PRESS RELEASE, PUBLISHABLE April 24, 11:00 EET
Tagged: Augmented reality, Google partnership
Immersive tech in education Feat. Santeri Suominen
Immersive learning solutions, such as AR and VR, have the potential to save money, increase efficiency, and intensify motivation. In this interview Santeri Suominen, the curator of the Helsinki XR Center and chair of the Finnish VR Association FIVR, discusses how we can make that happen, what pitfalls we need to avoid, and how to integrate the technology with world-class instruction.
Tagged: innovation space, Votech, immersive space, Immersive technology
Press release
embargo 16th March, 2020, 16:00
Tagged: coronavirus